Amsterdam Special Effects

Technical games and interactive props

Development and construction of physical games and interactive props for television and live applications.

Technical games and interactive props
Pandora — view the project →

Technology serving the game

A game element must make sense to the participant and fit the programme’s image and rhythm. We develop physical games and interactive objects for television and live use.

From concept to working object

The player’s action and the response of the object determine the mechanism, controls and appearance.

Interactive props and structures

Moving components, special chests and physical challenges can form part of the same build. Technical development, construction and finish happen together.

Testing and preparation

Use, repetition and resets between rounds inform the development and tests. Pandora and De Magische Pan offer examples of these principles.

See the work