
De Proefkeuken
Set construction and special props for five experimental builds.
Client: BlazHoffskiAmsterdam Special Effects
Development and construction of physical games and interactive props for television and live applications.

A game element must make sense to the participant and fit the programme’s image and rhythm. We develop physical games and interactive objects for television and live use.
The player’s action and the response of the object determine the mechanism, controls and appearance.
Moving components, special chests and physical challenges can form part of the same build. Technical development, construction and finish happen together.
Use, repetition and resets between rounds inform the development and tests. Pandora and De Magische Pan offer examples of these principles.

Set construction and special props for five experimental builds.
Client: BlazHoffski
An interactive physical activation for SVO at Horecava.

Design and construction of ten large technical games and Pandora’s Box, tested and shipped in modular form to Malta for filming.
Client: Blue Circle / Fremantle